m16


M16

M16 Stats


3 Round Burst

Level Unlocked: Default
CoD Points Required: 0


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Default View

M16 Default View

Iron Sight

M16 Iron Sight

Reload

M16 Reload
 




M16 Attachments

Extended Mag

Extended Mag

CoD Points Required: 1000

Increases your available ammunition per magazine by ~50%. There are some exceptions.

 

Dual Mag

Dual Mag

CoD Points Required: 1000

Two magazines are taped together; this allows you to reload extremely fast. The speed bonus only applies to the first reload of each new magazine pair.

You can "skip" the slower reload of the second magazine by firing one bullet and reloading, thus giving you a new taped magazine pair.

 

ACOG Sight

ACOG Sight

CoD Points Required: 1000

Provides enhanced zoom for longer ranges at the cost of slower ADS. This is not good for close-range firefights.

 

Red Dot Sight

Red Dot Sight

CoD Points Required: 1000

Medium-range sight. You can configure the RDS with different reticules, colors and lens tint.

 

Reflex Sight

Reflex Sight

CoD Points Required: 1000

Medium-range sight. You can configure the Reflex Sight with different reticules, colors and lens tint.

 

Masterkey

Masterkey

CoD Points Required: 1000

Adds an underslung shotgun to the M16. The damage is the same as with the SPAS-12, but with a slightly lower range.

 

Flamethrower

Flamethrower

CoD Points Required: 1000

Adds an underslung flamethrower to the M16. Players using the Flak Jacket Pro are immune to it.

 

Infrared Scope

Infrared Scope

CoD Points Required: 2000

M16 precision scope that highlights enemy targets in white.

 

Suppressor

Suppressor

CoD Points Required: 2000

Reduces sound and doesn't display you on the mini-map everytime you fire a shot. The suppressor reduces the M16's damage/range to the following:

 

Grenade Launcher

Grenade Launcher

CoD Points Required: 3000

Adds an underslung grenade launcher to the M16.