m16
3 Round Burst
Level Unlocked: Default
CoD Points Required: 0
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M16 Attachments
Extended Mag
CoD Points Required: 1000
Increases your available ammunition per magazine by ~50%. There are some exceptions.
Dual Mag
CoD Points Required: 1000
Two magazines are taped together; this allows you to reload extremely fast. The speed bonus only applies to the first reload of each new magazine pair.
You can "skip" the slower reload of the second magazine by firing one bullet and reloading, thus giving you a new taped magazine pair.
ACOG Sight
CoD Points Required: 1000
Provides enhanced zoom for longer ranges at the cost of slower ADS. This is not good for close-range firefights.
Red Dot Sight
CoD Points Required: 1000
Medium-range sight. You can configure the RDS with different reticules, colors and lens tint.
Reflex Sight
CoD Points Required: 1000
Medium-range sight. You can configure the Reflex Sight with different reticules, colors and lens tint.
Masterkey
CoD Points Required: 1000
Adds an underslung shotgun to the M16. The damage is the same as with the SPAS-12, but with a slightly lower range.
Flamethrower
CoD Points Required: 1000
Adds an underslung flamethrower to the M16. Players using the Flak Jacket Pro are immune to it.
Infrared Scope
CoD Points Required: 2000
M16 precision scope that highlights enemy targets in white.
Suppressor
CoD Points Required: 2000
Reduces sound and doesn't display you on the mini-map everytime you fire a shot. The suppressor reduces the M16's damage/range to the following:
Grenade Launcher
CoD Points Required: 3000
Adds an underslung grenade launcher to the M16.